Just in case Summer Games Festival hasn’t had enough in store for Atomic Heart fans, Mundfish has one more announcement.
Mundfish has revealed The Cube, a massively multiplayer online FPS-RPGset inthe Soviet-inspired retrofuturisticAtomic Universe, as they call the game’s world, where players will be tasked with exploring a mysterious, constantly-shifting cube-shaped structure levitating in the sky and crawling with dangerous enemies.

The Cube will be available on PC and consoles,but no release window has been announced.
The giant cube in question will have Rubik’s Cube-like segments that seemingly actively rotate during gameplay, recombining environments and creating a constantly-shifting situation for players to respond to.

Hidden at the heart of the Cube is an equation that could lead to humanity’s extinction if it’s not found and deciphered in time.
A Massive, Shifting World To Explore
The general concept for the world of The Cube is unique enough, but Mundfish promises vast expanses and diverse biomes for the more exploration-focused type of player, littered with quests and secrets to uncover.
That being said, developing a system that allows the game to keep track of the dynamic movements of not just the world itself, but everything in it as well was no easy task.

To make all that happen, the game will make use of what Mundfish calls a “Split-Rendering System” to handle the dynamic motion and shifting of the Cube, which allows it all to be seamless while still keeping track of where everything and everyone is without breaking multiplayer synchronization.
10 Best Games Like BioShock
It’s a game that likely will never have an equal, but there are a handful of titles that try to replicate that iconic first trip to Rapture.
Mundfish founder and CEO Robert Bagratuni describes the split-rendering system and the shifting world as an industry first and a “technological breakthrough.”

At Mundfish, we were the first in the industry to implement a technology that allows thousands of objects to move and rotate simultaneously across massive stretches of terrain – online and in real time. No game has ever done this before.
He goes on to say the system “redefines how motion is handled in interactive environments,” and that it’ll all “feel completely natural” despite the “rocket science” making it all work.
The Cube will offer players deep progression and customization to make their characters reflect their individual playstyle, even in the face of failure, with a wide variety of weapons and skills available.
It’s a very different view of the Atomic Universecompared to Atomic Heart itself, taking players out ofthe existing Soviet-inspired post-utopiaorthe undersea Neptune Research Centerto a setting that’s wholly new and unique.