Follow us on Google News
Get the latest updates directly in your Google News feed
At State of Unreal 2022, Epic Games gave the industry Unreal Engine 5, and we entered into a new era of game development. From big names such asSenua’s Saga: Hellblade 2to small titles such asEverspace 2, we’ve seen a number of developers switching to the engine.

Even the upcomingHalois going to run on Unreal Engine 5, abandoning its own in-house crafted Slipstream. However, Ubisoft isn’t your average game developer, and its upcomingAssassin’s Creed Shadowsis using the studio’s very own game engine because it wants to control its destiny.
Unreal Engine 5 would have failed Assassin’s Creed Shadows
Even thoughAssassin’s Creed Shadows‘ initial reveal didn’t go down well,Ubisoft learned its lesson and pushed back the game’s release to fix its various issues. It’s one of the most anticipated games by the studio as of now and one that could decide its future, considering all the recent failures.
“Few games can remain good for 100 hours”: Ubisoft Was Too Blind To See The Only Way Assassin’s Creed Valhalla Could Become a Legendary Open World Game
While chatting withVenture Beat, Pierre Fortin, Ubisoft’s technical architect, opened up about his experience at the studio and how it allowed him to play a major role inAssassin’s Creed Shadowsdevelopment. When asked why Ubisoft decided to stick with the AnvilNext engine to develop the game and not Epic Games’ Unreal Engine 5, here’s what he had to say.
If you don’t control your own technology, that kind of thing is harder to do. We might not be able to give our production teams the artistic freedom that we want.

According to Fortin,Ubisoft has a different approach when it comesto optimizing game processes and technology to achieve its innovation goals. For instance, the company uses a number of studios to help with the production cycle, and to support this, it wants to use its own engine.
That’s not all; while developingShadows, Ubisoft made it a point to add various levels of dynamism, such as characters reacting to their environment and seasonal changes. This kind of technological development and artistic freedom wouldn’t have been possible if Ubisoft relied on a third-party game engine.

Assassin’s Creedfranchise has a strong lineup ahead
In the last couple of years, with game development cycles getting longer, Ubisoft’s output has fallen off the cliff, with the company so far pushing out only two mainlineAssassin’s Creedgames and a couple of spin-offs since the beginning of 2020s.
However, that won’t be the pattern going forward.Reportssuggest that Ubisoft is planning to pump approximately tenAssassin’s Creedtitles over the next five years. This roadmap is quite diverse as it’s filled with games of multiple lengths and genres.

Isu, You Have Failed This City: Michael Fassbender’s Assassin’s Creed Movie Bombed Because Ubisoft Ignored a DC Star Tailor-Made for the Role
Although some titles of the five-year lineup could end up being smaller-scale titles, such as spin-offs might have small budgets, as is going to be the case withAssassin’s Creed: Codename Jade, which is an open-world mobile title taking place in ancient China.
Reports suggest thatAssassin’s Creed Jadewas planned to be released in 2024 but was delayed to 2025. Similar delays in the upcoming entries might happen, as we’ve seen withAssassin’s Creed Shadowsbecause Ubisoft is trying to fix its roadmap.

With that said, are you excited forAssassin’s Creed Shadows? Let us know in the comments below.
Dhruv Bhatnagar
Articles Published :1195
With over 4 years of experience in content writing and more than 1,000 articles published for FandomWire, Dhruv is a seasoned writer when it comes to the gaming space. He’s deeply passionate about titles such as GTA Online, Forza Horizon, and Pokémon Go, committed to bringing readers deep dives and latest updates.