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Despite the undeniable success of Arrowhead Game Studios’ title,Helldivers 2, certain mechanics require consideration. Fans are frustrated by the lack of any significant changes once they liberate a planet following a Major Order.

An ICBM being prepared for launch in Helldivers 2.

The community is growing weary of the studio’s failure to address this issue or at least adjust the mode to reflect a real long-term change on the liberated planets. This constant back-and-forth against enemies is boring to most players and will affect the numbers that this game has been managing previously.

The Studio Should Consider Adjusting Certain Aspects of Helldivers 2

With an active community constantly looking for new ways to enjoy this game,Helldivers 2strives to offer the best experience to its fans. The title features a cooperative gameplay mode that almost forces players to team up to complete various missions in the name of democracy.

However, this does not appear to be enough to keep players who have been doing the same thing without change since the beginning engaged.

“That’s pretty cool”: Helldivers 2’s Newest Weapon is a Nod Towards Another Arnold Schwarzenegger Film Other than Terminator 2: Judgment Day

“That’s pretty cool”: Helldivers 2’s Newest Weapon is a Nod Towards Another Arnold Schwarzenegger Film Other than Terminator 2: Judgment Day

Helldivers 2players are generally very active on social media, especially on Reddit, where they post suggestions to improve the gameplay and other aspects of the game.

In a recent post, a user vented their frustration about how exhausted they are of Major Orders having no weight in the overall development of the game. They expressed their annoyance at the reoccupation of planets they had freed in just a few days.

Helldivers fighting on a snowy planet against the Terminids.

A Community That Needs Urgent Change to Keep Playing

This is something the community has been complaining about for weeks. They are tired of seeing no lasting effects when they complete a Major Order. The lack of effectiveness almost renders this mechanic useless.

The studio should be trying to find a new way to attract players while also making them feel like these missions matter. If they do not make this change, the players will leave the game eventually.

“Feels kinda bad to have a team-wide punishment or reward”: Helldivers 2’s ‘Fixed’ Superior Packing Methodology Isn’t Winning Any Fans

Many players have complained thatHelldivers 2does not value their efforts to liberate certain planets or at least complete these Major Orders. The studio has been receiving constant complaints from players who see no sense in playing, as it becomes an endless cycle of doing the same thing over and over.

“Feels kinda bad to have a team-wide punishment or reward”: Helldivers 2’s ‘Fixed’ Superior Packing Methodology Isn’t Winning Any Fans

To improve fans’ perceptions of the game, Arrowhead Game Studios should pay attention to these complaints.

For several months now, players have not found any joy in continuing to playHelldivers 2,as there have been no meaningful changes regarding this kind of feature.

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The general player base is requesting a significant change, requiring everything in the game to have a global impact on defeating these enemies to prevent a recurrence of the same pattern. At the moment, there is no indication that the studio will change this soon.

What are your thoughts on what this user said? Let us know in the comments!

Lucas Lapetina

Articles Published :1102

I’m a big fan of movies and videogames in general. I really love Pokémon and Godzilla. One of my favorite games is The Last of Us, Part II. A compelling and well-written story is always welcome.

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Arrowhead Game StudiosHelldivers 2