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In the world of video games, a few names are as celebrated and influential as Hideo Kojima who is known for consistently delivering groundbreaking games with intricate, thought-provoking narratives such asMetal Gear SolidandDeath Strandingseries. Both series have made quite a stir in the gaming industry showcasing how video games can be a strong medium for delivering intricate topics.

the image shows Hideo Kojima’s Death Standing 2’s main protagonist.

Yet despite his undeniable success and the critical acclaim his titles have garnered, a curious thing persists: many critics and players still doubt Kojima’s ability to tell a cohesive, traditional story. So, why does this contradiction exist, even in the wake of his most celebrated titles?

Hideo Kojima’s Non-Traditional Storytelling

One of the primary reasons that critics question Kojima’s writing is his unique approach to storytelling. Kojima is far from a conventional narrative designer. His stories are often nonlinear, surreal, and filled with symbolism, making them more difficult for traditional audiences to digest.

In games likeMetal Gear SolidandDeath Stranding, the narratives take unexpected twists, and the characters are often required to look deep into the philosophical reflection or bizarre, dream-like scenarios that require deep understanding.

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InMetal Gear Solid, for example, Kojima blended science fiction with real-world politics and further enhanced it by using psychological themes and historical references, making the story dense and, at times, almost impenetrable. The surrealism of the story is intentional, but for some players, it’s difficult to follow, with many describing it as overly complex.

Similarly,Death Stranding, perhaps Kojima’s most divisive work yet, offers a narrative that revolves around a post-apocalyptic world, where ghostly entities and the concept of “stranding” take center stage.

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The protagonist, Sam Porter Bridges embarks on a journey to reconnect isolated communities, but the game’s underlying philosophical themes often leave players feeling alienated. This results in them thinking the game has no clear beginning, middle, and end.

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While some players and critics find this philosophical approach refreshing, others find it infuriating and sometimes self-indulgent or pretentious. Kojima’srefusal to offer clear answers leaves his stories open to interpretation, which can be frustrating for those who prefer neatly packaged narratives with more conventional resolutions.

Kojima’s Narratives Leave Players With More Questions Than Answers

One of the most common critiques of Kojima’s writing centers around his treatment of characters. While his games feature many memorable, larger-than-life figures, critics argue that these characters are often left out and feel one-dimensional, especially when it comes to their emotional motivations.

InMetal Gear Solid, characters like Revolver Ocelot, Psycho Mantis, and Sniper Wolf are not fully fleshed out, with their personalities sometimes exaggerated for dramatic effect. InDeath Stranding, the characters are similarly strange, but some players have argued that the character development is inconsistent.

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The comments highlight that Kojima relies on tropes such as the troubled anti-hero, the mad scientist, or the cold, mysterious woman. This is a good trope but when done consistently, it can feel superficial to some.

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His characters often seem to exist more as narrative tools than as fully realized individuals, meant to serve a larger philosophical point rather than grow organically through the story.

For some, this complexity is a strength of his game and invites them to dig deeper into the human condition and to challenge preconceived notions of what a video game narrative can be. For others, it’s a barrier to accessibility, making Kojima’s work feel more like a riddle than a story.

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In the end,players are waiting to see whatDeath Stranding 2will bring to the table. In the gaming industry, Kojima’s writing will always be a divisive topic. He may never fully win over those who prefer more conventional narratives, but it’s clear that his influence on the medium is undeniable.

Shubham Chaurasia

Gaming Writer

Articles Published :1368

At FandomWire, Shubham has spent over a year diving into the evolving world of live-service, action, and open-world games. Whether it’s the democratic galaxy of Helldivers 2 or finishing enemies in titles like Assassin’s Creed or Ghost of Tsushima, Shubham brings a sharp eye and genuine enthusiasm to everything he writes.When he’s not writing, you’ll probably catch him clutching rounds in Valorant or leaping off virtual cliffs into a pile of enemies for the perfect finisher. Outside of gaming, Shubham recharges by hitting the gym or heading out on long, spontaneous bike rides, always chasing the next open road. No matter the game or the gear, he’s always committed to bringing readers timely, accurate, and engaging updates from across the gaming industry.

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Death StrandingHideo KojimaKojima ProductionsMetal Gear Solid