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Japanese video game designer Hideo Kojima is a well-respected figure in the gaming industry. He initially gained popularity for his work on 1987’sMetal Gear, laying down the foundation of the belovedMetal Gearfranchise we know today. Kojima’s work stands out as he provides players with a unique blend of cinematic techniques with gameplay.

A still from Metal Gear Solid V: The Phantom Pain

Kojima is extra careful with his characters and about 26 years ago, he predicted the strategy that many video game developers would use to promote their games. Unfortunately, Kojima also ended up doing the same while working on 2015’sMetal Gear Solid V: The Phantom Pain, his last game with Konami.

Hideo Kojima explained 26 years ago that he hated “dishonest” characters that are meant to be “visually stimulating“

We’ve seen many video game developers objectifying their female protagonists in order to promote their video games. About 26 years ago, Hideo Kojima appeared fora developer interviewwith designer Yoji Shinkawa. During the conversation, Kojima talked about such characters, explaining that he doesn’t approve of them,

Designs that are ‘dishonest’, weird, or that are just meant to be visually stimulating – like female characters with huge busts (laughs) – I don’t like those. I wanted characters who, just from looking at their clothing you’d be able to tell what kind of person they were, and what their motivations were.

An in-game screenshot of Stellar Blade from Shift Up.

Shift Up’s 2024 game,Stellar Blade, is a perfect example of this. The game was praised for its mechanics, visuals, and combat, however, the studio was accused ofobjectifying the characterin order to attract the male audience.

“There was also no real story”: Hideo Kojima Revolutionized Storytelling in Games With Metal Gear Solid “because everyone was against it”

When Kojima made that statement, there was one franchise at the time that was criticized for the portrayal of its female lead:Tomb Raider. In the late 1990s, fourTomb Raidergames were released to positive reviews, however, some people believed that Lara Croft’s outfit was solely designed while keeping the male audience in mind.

Hideo Kojima included a “dishonest” character inMetal Gear Solid V

Although Kojima made it clear that he hates such characters, he went back on his words while designing one particular character forMetal Gear Solid V: The Phantom Pain. Quiet, a prominent character in the game, was criticized as many saw it as an overs*xualization of the character. Shortly after the game’s release, it was pointed out the story did not sufficiently justify her outfit choice.

Hideo Kojima’s Team Wasn’t Convinced About Metal Gear Solid Until They Finally Saw an Iconic Feature

Even the actress who played Quiet, Stefanie Joosten, admitted that the character’s outfit was not practical at all. She stated in an interview withIGN,

Quiet’s outfit is not practical at all. Even with the explanation of her breathing through her skin, there were so many other options you could have gone with.

“There was also no real story”: Hideo Kojima Revolutionized Storytelling in Games With Metal Gear Solid “because everyone was against it”

Kojima always hated characters that were added just to be visually stimulating, however, he went on to design a character like that himself. It was strongly believed that Quiet was objectified and used as a selling point, in fact, Kojima himself advertised Quiet’s action figure which featured soft plastic b***sts.

Farhan Asif

Articles Published :1696

Farhan Asif is a gaming writer at FandomWire who specializes in video games/franchises like Helldivers 2, GTA, and Call of Duty. Apart from 1600+ published articles for FandomWire, he has also written more than 750 articles for AnimatedTimes. He has a passion for coding and is pursuing a degree in computer science. During his free time, Farhan loves to play video games and hopes to create a video game of his own one day.

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Hideo KojimaKonamiMetal Gear Solid 5: The Phantom Pain

Quiet in Metal Gear Solid V: The Phantom Pain

Hideo Kojima’s Team Wasn’t Convinced About Metal Gear Solid Until They Finally Saw an Iconic Feature