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The much-anticipatedGod of War Ragnarökwas recently released on the PC platform with overwhelmingly positive reviews. However, the players’ positivity didn’t last very long as they are now review-bombing the game on the official Steam page. The reason behind this backlash is that the game requires a PlayStation Network (PSN) account to play.

As Sony aims to expand its gaming ecosystem to a wider audience, this simple misstep is creating a significant disconnect with the community, raising questions about the company’s strategy moving forward. However, there’s a very straightforward fix that would not only rectify this situation but also position Sony as the clear leader in the ongoing console wars.
Fans’ Frustration BehindGod of War Ragnarök‘s PSN Requirement
Review bombing isn’t new for the gaming community and it usually happens in response to a specific issue rather than the game’s quality itself. In the case of the newly launchedGod of War Ragnarök, the mandatory requirement for a PSN account has become the main point of frustration. Players who expected a seamless experience on PC were met with a barrier that seemed unnecessary.
The community would have ignored this misstep if this was the only time Sony had done this. Ever since they started releasing games on PC, the PSN account has been the plague haunting PC users (Helldivers 2being another recent example). By continuing this trend of needing a PSN account, Sony is making players feel alienated even after purchasing the game.

“They’re inviting me to pirate their game now”: God of War Ragnarok PC Restrictions Prove Sony Learned Nothing From Helldivers 2
The fix would be to allow players to purchase a single copy of the game that works on both PS5 and PC. This fix would not only significantly enhance user satisfaction and loyalty but also make creating a PSN account a feature, not a necessity to play games on PC. By enabling this cross-platform ownership, Sony can become a leading player in the gaming market, appealing to both console and PC gamers.
A Path Forward for Sony and Gamers
Sony has long been a titan in the gaming industry, but the recent review bombing ofGod of War Ragnarökserves as a reminder that even giants can stumble if not careful with their steps. The PSN account requirement for the PC release has opened the door to criticism and dissatisfaction among players The game’s review onSteamhas also dropped from positive to mixed within a day, getting worse as time passes.
God of War Ragnarök is getting review bombed on PCpic.twitter.com/qZMDXzljW6

Some players are frustrated and think the review-bombing was necessary.
Deserved. I can’t buy the game because it’s not available in my country due to the PSN requirement.

While others think this is a very lame move by the company.
I have to make a PSN account to play? That’s pretty lame.

However, by adopting a more inclusive cross-platform purchasing strategy (allowing a single purchase of the game for both PC and PS5), Sony could not only remedy this specific review-bombing issue but also emerge as a leading company that wants to promote player-focused practices in the gaming landscape.
God of War Ragnarok Had the Opportunity to Change the Franchise Forever in One Moment But Decided to Play It Too Safe
In the gaming industry where player experience is most important, taking a step that allows players to only buy a single copy of the game that works on both PS5 and PC, could very well declare them the undisputed winners of the console wars.
In the end, as gamers across the platformcontinue to demand flexibility and accessibility from the companies, it is important for Sony to see the community’s frustrations and implement this simple fix to showcase that it is always listening and ready to embrace change and innovation.
Do you think this fix would make the PSN account a must? Or will it still be a nuisance for many? Tell us in the comment section below.
Shubham Chaurasia
Gaming Writer
Articles Published :1368
At FandomWire, Shubham has spent over a year diving into the evolving world of live-service, action, and open-world games. Whether it’s the democratic galaxy of Helldivers 2 or finishing enemies in titles like Assassin’s Creed or Ghost of Tsushima, Shubham brings a sharp eye and genuine enthusiasm to everything he writes.When he’s not writing, you’ll probably catch him clutching rounds in Valorant or leaping off virtual cliffs into a pile of enemies for the perfect finisher. Outside of gaming, Shubham recharges by hitting the gym or heading out on long, spontaneous bike rides, always chasing the next open road. No matter the game or the gear, he’s always committed to bringing readers timely, accurate, and engaging updates from across the gaming industry.
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god of war ragnarokSanta Monica StudioSony