GetsuFumaDen, the new rogue-lite and metroidvania from Konami, has just launched its second major update, adding a new stage: the Subspace Citadel, several new enemies, a new boss, and tons of gameplay additions. Let’s take a look.
GetsuFumaDenAugust 20 major update detailed
Konami launched on August 20, just now, a major update forGetsuFumaDen: Undying Moon, adding the Subspace Citadel stage. An ancient castle specifically designed to keep outsiders at bay, with many traps and tricks. This is a new challenging stage awaiting rogue-lite fans.
The Subspace Citadel also includes a brand new boss, Daidarabotchi. It’s a possessed being with a body mightier than a mountain. Players will face Daidarabotchi if they survive exploring through the Subspace Citadel, defeating new enemies Tenaga-Ashinaga and Shishi Gashira.
As always, all enemies are inspired by Japanese folklore and mythology. A Daidarabotchi is a gigantic Yokai with dark skin and a long tongue. Ashinaga and Tenaga are two Yokai always paired together, whose names literally mean “long legs” and “long arms” in Japanese. Lastly, Shishigashira is a type of Bonsai.
Gameplay changes, patch notes
This new update also adds the Hall of Treasures feature. This is accessed via the Getsu Clan Estate and allows you to confirm various records and data related to all your runs so far. You most notably have the Battle Record, which gives you more information on all the enemies you have previously defeated.
As for the detailed patch notes, several bug fixes and system adjustments were shared. You can find them all on the game’sSteam page right here.
GetsuFumaDen: Undying Moonis currently available only on Steam via early access, for $25. It’s one of the biggest surprises and latest games from Konami, together with record-breakingMomotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban!, and the upcomingTokimeki Memorial Girl’s Side 4, both on Nintendo Switch. Some believe Konami isn’t making games anymore, while you simply need to broaden your horizons to notice it’s not the case at all.