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FromSoft’s massive success can be easily attributed to Hidetaka Miyazaki and his showcase of brilliance during the development of all the Souls games. But, withElden Ring Nightreignon the way, the upcoming game’s director has revealed it might finally be time to do something out of the ordinary for once.

Promotional image for Elden Ring Nightreign

The release ofDemon Soulsback in 2009 has snowballed down into the long-running legacy of the Souls games made by the studio. The genre also enjoyed its peak with the launch ofElden Ring. Interestingly,Nightreignis here to offer players a different experience than before using the same foundations.

Elden Ring Nightreign Director reveals he saw an ‘Opportunity’ with the upcoming game

Looking at anything from theDark Souls trilogytoElden Ring, one would find so many similarities at once, including the samepunishing level designthat is made interesting with the help of an intricate map the player can explore. While the formula seems to work every time, there does not seem to be much of an innovation with the genre’s core value.

Elden Ring Nightreign Director: “One of the eight playable characters” Is Based on a Battle Mechanic We All Abused in the Base Game

Maybe that’s why Junya Ishizaki, the director ofElden Ring Nightreign, felt it was about time that FromSoft offered something else to the players. Revealing in an interview viaIGN, he stated the following:

We’ve always been seen as a company that makes these Soulslikes or this kind of traditional formula of Soulslike games and so I saw this as an opportunity to do something different. To challenge both myself and the company to build something new while still using what we’ve cultivated with our previous titles. Also personally, I enjoy these co-op multiplayer experiences and I wanted to make something that was very much focused on that with Nightreign.

Promotional image for Elden Ring Nightreign

The director discussed how the studio has been inherently working on delivering games that used the same old ‘traditional formula’. He further unveils how he took it as a challenge, not only for himself but forFromSoftas a whole to deliver something different this time around.

Elden Ring Nightreign: FromSoft’s official step into the co-op world

So far,Hidetaka Miyazakibeing the president of the studio has seemed pretty disinterested with the idea of introducing proper multiplayer features in Souls titles.

Fortunately, fans have always found a way around this with the help of modding that allowed them to play with friends.Elden Ringin particular took offwith the seamless co-op mod, which allowed two or more friends to explore the uniquely crafted open-world map of The Lands Between.

Elden Ring Nightreign Director: “One of the eight playable characters” Is Based on a Battle Mechanic We All Abused in the Base Game

It remains possible that the studio saw the opportunity and decided to go ahead with theElden Ring Nightreignproject. The upcoming game is not only FromSoft’s first step in introducing a co-op experience but also helps them deliver something apart from the long-running Souls genre.

Aaditya Chugh

Senior Gaming Writer

Articles Published :778

At Fandomwire, Aaditya has been covering the world of multiplayer and RPGs in the gaming industry for the last 2 years. He writes on anything AAA, like Elden Ring and Starfield, to Indie hits like Stardew Valley, which even got him a place at the table as one of the official reporters at M. Comic Con 2025. Sony, Xbox, Nintendo, you name it, and he will be here to provide you with whatever you might need to stay in the loop.

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Main Cover for Elden Ring Nightreign

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