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The cause behind the success ofElden Ringand other Soulsborne titles isn’t mysterious. With the presence of an engaging storyline and well-thought-out mechanics, Hidetaka Miyazaki, renowned director and president of FromSoftware has managed to put out some of the best dark fantasy titles the gaming industry has ever seen.

Hidetaka Miyazaki | Via Game Informer on YouTube

Moreover, the Soulsborne games manage to achieve a level of immersiveness never witnessed before in video games. There are many factors as to how this is made possible in the first place, but the question has already been answered by someone the players can trust.

Lead Translator For FromSoftware Reveals How Hidetaka Miyazaki Makes His Games Immersive

FromSoftware, while based in Japan, serves a global audience, hence reaching a bigger chunk of the player base. To achieve the same, they have been in ties with another company known as the Frognation, designated for translating all the games that come out of of the studio.

Mohg Transformed Miquella into a ‘Super Omen’ in Shadow of the Erdtree: Latest Elden Ring Image Fuels Massive Theory

Talking about howHidetaka Miyazakiis able to introduce immersion into his titles, Ryan Morris, the lead translator for the games, revealed viaEdge Magazine’s398th edition-

One of the big ideas that has driven the design of these games is a seamless experience, and do the best you can to avoid it feeling like a game. – With FromSoftware games, there’s this idea of not telling the whole story in linear fashion, or telling you every factual detail about the world. I feel like the lore probably only exists in Miyazaki’s imagination – I don’t think it’s written down in a canon for reference,

A still from the Official Gameplay trailer of Elden Ring DLC

Morris ultimately stated how FromSoftware focuses on showcasing its storyline in a non-linear fashion. This allows the player to find details that matter not only by defeating enemies but by diving deeper and coming across them in places none would expect, like item descriptions.

What Is Hidetaka Miyazaki Planning To Introduce AfterElden Ring‘s DLC

The studio’s latest project,Elden Ring‘sShadow of the Erdtree DLC, remains the biggest expansion FromSoftware has ever worked on. Unfortunately, it has also been confirmed that the DLC is theonly additional content–will be getting, leaving the door open only for a potential sequel to the game.

Shadow of the Erdtree Latest Boss Reveal May Have a Connection to the Most Annoying Elden Ring Enemy We All Loved to Farm

On the brighter side, the director has shown a willingness to finally step back into the director role and make anotherArmoured Coregame, the first franchise he ever worked on.Miyazaki claimed while the latest titles without him have seen success, there is always room for finesse and perfection, something which he might be able to bring once he decides to make a new release himself.Elden Ringis available to purchase on Steam.

Aaditya Chugh

Senior Gaming Writer

Articles Published :778

At Fandomwire, Aaditya has been covering the world of multiplayer and RPGs in the gaming industry for the last 2 years. He writes on anything AAA, like Elden Ring and Starfield, to Indie hits like Stardew Valley, which even got him a place at the table as one of the official reporters at M. Comic Con 2025. Sony, Xbox, Nintendo, you name it, and he will be here to provide you with whatever you might need to stay in the loop.

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FromSoftwareHidetaka Miyazaki

Mohg Transformed Miquella into a ‘Super Omen’ in Shadow of the Erdtree: Latest Elden Ring Image Fuels Massive Theory

A still of gameplay from Armored Core VI

Shadow of the Erdtree Latest Boss Reveal May Have a Connection to the Most Annoying Elden Ring Enemy We All Loved to Farm