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Clash Royaleadds an enhanced variety of a troop to the player’s hand after cycling through the deck for a certain amount of time. While this feature started with Barbarians, there are now more than 10 Card Evolutions available in the game, and the number will go up even more throughout this year.

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During each season of Clash Royale, players can earn a certain amount of Wild Evolution Shards, by spending which they can unlock Card Evolutions. Regarding the fact that each Card Evolution requires six shards, it is going to be a tough decision to choose which one to unlock first.

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Clash Royale

Goblin Barrel

Weakest Evolution

Sometimes Clash Royale announces some questionable Evolutions, but the one for Goblin Barrel is indeed a broken one. This Evolution spawns two Barrels in the opposite distance to each other. So, if you deploy the Goblin Barrel to the left side crown tower, the Evolution mirrors a secondary barrel to the right side crown tower. However, only the real barrel deploys real goblins that can deal damage to the tower, the mirrored one only deploys decoy Goblins that do nothing.

While this sounds like a good idea to confuse the opponent and force them to doubt which Goblin Barrel is the real one, it doesn’t really confuse them that much. Because when you have damaged a crown tower more than the other one, you will surely deploy the Goblin Barrel on the low-health crown tower to destroy it as soon as possible. So, this confusion will only work earlier in the game when both crown towers have equal health, and even in that situation, you have a 50% chance of success.

Clash Royale Goblin Barrel Evolution

Barbarians

Best Evolution For Defensive Scenarios

Although Card Evolution helpedBarbariansto finally become more useful, it did not remove the card’s main vulnerability. Even the Evolution version of Barbarians is still weak against a simple Bomber, let alone a Bomb Tower.

That being said, the significantly extra damage rate that this troop gains in the Evolution version is enough to counter many of the giants such asMega Knightor Golem, and still survive the battle. Other than that, the fact that you can receive the Evolution version after only one cycle, makes it a worthwhile choice, though it’s not the best option yet, as cost-effective cards can easily wipe Barbarians from the battlefield.

Clash-Royale-Best-Card-Evolutions-To-Unlock-First—Barbarians

Ice Spirit

Best Evolution For Delaying An Opposing Rush

Similar to Skeletons, Ice Spirit is also a 1-Elixir card that receives its Evolution version after three cycles, but the main reason why it’s ahead of Skeletons on our list is the fact that it works most of the time. Unlike Skeletons, Ice Spirit does leave its mark on the opponents, thanks to its last-second jump.

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Only troops with a high ranged damage rate such as Wizard can counter Ice Spirit, which makes it a superior option to significantly delay the opponent’s rush. Ice Spirit freezes the opposing troops for a longer period and in multiple sessions when it is used in the Evolution form, which makes it possible to get rid of giants in a shorter period.

Goblin Giant

A Mediocre Upgrade That Is Easy To Counter

Goblin Giant is the second Goblin Evolution to be released in Clash Royale, but it still doesn’t add much value to the original card. With a Cycle of 1, the Goblin Giant will now be able to spawn Goblins when his health bar falls below 50%. The deployment rate for the Goblins is one per 1.5 seconds.

While it may sound good to have Goblins around the giant to buy more time for him, it can be easily countered by a spell like Poison or a unit like Wizard. Goblin Giant himself is still a valuable card, but the Evolution doesn’t add something special that couldn’t do with the original version.

Clash-Royale-Best-Card-Evolutions-To-Unlock-First—Ice-Spirit

Best Evolution For A Support Unit

Archers usually used to be an underrated card in Clash Royale, but the recent Evolution update gave them enough value to rise and shine in certain decks. The new Archers receive their Evolution version after two cycles, and they gain access to a new Power Shot the amount of damage they can deal to the opponents. Other than that, the total range of Archers increases by one tile, which makes them quite strong against structures such as Inferno Tower.

Despite receiving an increase in hitpoints, Archers are still best to serve as support units rather than moving on the front line. They can still be destroyed with a spawn jump of Mega Knight, and their attack rate remains the same.

Clash-Royale-10-Best-Decks-For-Path-Of-Legends

Royal Giant

Best Evolution For Double-Elixir Phase

Royal Giant’s Evolutionalmost makes it work like an Electro Giant with two massive advantages: It deals ranged damage to its targets, and it costs one less Elixir! Knowing that you get this enhanced version in your hand after one cycle, makes it a great tank unit, especially in the Double Elixir phase.

In the Evolution version, Royal Giant can push all enemies around it backward, which deals enough damage to spam units such as Skeleton Army to kill them instantly, much similar to Electro Giant’s electrical surge that deals AOE damage.

Best Evolution For Crowd Control

Valkyrie’s truly among the best ones as it covers one of the worst vulnerabilities of this ground troop. Valkyrie’s evolution does not change any of her basic stats, but instead, it gives her a new tornado power that activates every time she swings her axe.

Not only does the tornado pull every surrounding troop toward her, but also deals enough damage that one-shots all the Bats around Valkyrie. That being said, Valkyrie will still not target aerial units, and tornado will only affect Bats if there is any ground troop in the same area.

Royal Recruits

Best Evolution For Offensive Scenarios

Royal Recruits are already solid units, but the latest Card Evolution added even more value to their attacking style. The enhanced version of recruits will now run toward their target soon after losing their shields. This rush will end up in a charged attack that deals significantly more damage than the ordinary attacks.

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With a single cycle, Royal Recruits can now perform even better against spells like The Log or Fireball, as losing the shield is no longer equal to their death against the Tower Princess. Even if two of them reach the crown towers, the damaging result will be heavy!

Specialized In Crowd Control

Wizard’s Card Evolution does not touch any of its base stats, but instead, it adds a protective shield to the unit that increases his overall Hitpoints. When the shield’s Hitpoints are fully depleted, it explodes, knocking back small and medium-sized enemies and also dealing a significant amount of damage to them.

As a result, the shield will protect Wizard against troops such as Knight or Valkyrie by pushing them back, buying more time for Wizard to deal with them and deplete their Hitpoints as much as possible. Thankfully, the knockback applies to both ground and air forces.

Featuring a cycle of 1, Wizard’s Evolution becomes available as fast as possible, but the normal version still has those massive vulnerabilities, which is why it can’t go any higher than this spot on our list.

Best Evolution Against Rushing Troops

Skeletons' Evolution is incredible when it works, but that’s exactly where the problem lies: It does not work all the time. As a 1-Elixir card, Skeletons can be wiped from the scene quite easily using a variety of troops, from simple spells like The Log to stronger troops like Valkyrie or Mega Knight.

This card only works best when it can get a kill, and that makes it best to use against rushing troops like Hog Rider, or smaller spams like Goblins. As Skeletons get more kills, they increase in number. Using it against a card like Royal Hogs or Goblin Gang could almost give you Skeleton Army, which is incredible.