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TheCall of Dutyfranchise has thrived on intense first-person, action-packed gameplay for years. However, one entry dared to stray from the norm, introducing an experimental gameplay perspective that somewhat divided the fanbase.

Riley’s inclusion as a playable character was met with some hesitation | Activision

Call of Duty: Ghostsis, of course, the game in question. The game put players in control ofRiley, a German Shepherd dog, for one level in the campaign. Here’s why the upcomingBlack Ops 6could benefit from a similarly wacky mechanic.

Some Players Didn’t Like Playing As Riley Initially

While the “play as a dog” level inGhostswas met with criticism from some, it garnered largely positive reception from the majority of players. Looking ahead, though,Call of Duty: Black Ops 6presents an opportunityto revisit the concept of non-human playable characters, building upon the foundation laid byGhosts.

Microsoft’s Rumored Game Pass Decision a Franchise First for Call of Duty

There are several reasons why incorporating animal companions or unmanned vehicles could be a winning strategy forBlack Ops 6. Firstly, introducing a playable canine or drone segment would offer a distinct gameplay experience.

Players could utilize the unique strengths of these companions, like a dog’s heightened senses or a drone’s maneuverability, leading to cleverly thought-out mission objectives and strategic approaches.

Microsoft’s Rumored Game Pass Decision a Franchise First for Call of Duty

Black Ops 6Should Capitalize On The Unique Opportunity

Moreover, taking control of an animal or drone could strengthen a player’s connection to the narrative. Scouting enemy positions through a dog’s eyes or remotely piloting a drone through a hostile environment could add immersion not achievable via traditional human characters.

“In Treyarch we trust”: Call of Duty: Black Ops 6’s First Teaser Has Been Uncovered Weeks Ahead of Xbox Summer Showcase Prompts Activision Blizzard Fans to ask ‘Are we Back?’

Integrating animal companions or drones wouldn’t have to be a central mechanic throughoutBlack Ops 6either. Instead, it could be implemented strategically in specific missions, offering variety and encouraging players to replay those sections to master the unique controls and tactics of the playable characters.

It’s noteworthy thatCall of Duty: Ghostsalready established a precedent for playable animals.Black Ops 6could expand on this concept, especially considering its Gulf War setting.

Black Ops 6’s gameplay would be much more interesting with the occasional non-human playable character | Activision

Call of Dutyas a franchise hasn’t innovated much in recent years, so the opportunity of playing as a non-human character is something that may set it on the right path again. Reintroducing the concept inBlack Ops 6, whether with canines, drones, or other creative ideas, could add more nuance to the gameplay and breathe new life into a repetitive yearly formula.

“Okay the standard”: Call of Duty: Black Ops 6 Third Leak of the Day is Disappointing but Expected

Call of Duty: Black Ops 6is set to be revealed at theCall of DutyDirect after the Xbox Games Showcaseon June 9.

Viraaj Bhatnagar

Content Writer

Articles Published :247

A lifelong gamer, lover of cars, and Master’s student of Automotive Journalism, Viraaj Bhatnagar is a gaming writer at FandomWire who aims to be one of the greats. When he’s not hunched over on his laptop typing out copy, he can be found lapping circuits in Gran Turismo or slaying draugr in God of War.

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ActivisionBlack Ops 6Call of DutyCall of Duty Ghosts

“In Treyarch we trust”: Call of Duty: Black Ops 6’s First Teaser Has Been Uncovered Weeks Ahead of Xbox Summer Showcase Prompts Activision Blizzard Fans to ask ‘Are we Back?’

Considering the Gulf War setting, Black Ops 6 could put you in the driver’s seat of a drone | Activision