There’s a general sentiment among game dev anti-cheat circles that you may have heard before. It’s that ban waves - banning cheaters in batches rather than at the moment of cheating - can be surprisingly effective.
It keeps cheat devs guessing at what got them caught, and it makes a lot of their customers very angry all at once.

Anyway,Activisionhas foregone this measured, strategic approach. No longer content with short, controlled bursts, they’releaning on the trigger with their full corporate might. No quarter, no prisoners, just bans.19,000 of them so far, and that number gets bigger with each passing hour.
A recent tweet had given us insight as to how Activision and Team Ricochet are fighting back againstCall of Dutycheaters. It’s only three bullet points long, but each bullet looks pretty lethal.

Automated AI systemsare getting better and better at spotting cheaters, andthe bans are going out every hour.
Policies like these are a clear show of force, but the one thing players care about more than sentiment is action.How effective has this all been at banning cheaters?

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As reported onGameSpot, players are skeptical. Major streamers in the Call of Duty scene, Nadeshot and Westlie, have their doubts about this whole thing.

“In Warzone specifically, it feels like the anti-cheat has been turned off.” Westlie says ina post on X. Nadeshot’s statement is even harsher, calling the whole move “complete propaganda.”
The War On Cheating in Call of Duty
It goes without saying that the cheating situation in Call of Duty has gotten a bit crazy. Not too long ago, there were reports of cheat developershiding malware in their cheats- a scheme they could get away with because their programs were just that desirable.
The actual truth of the situation is ambiguous, though - cheat devs want to steer clear of corporate radar (guess why?), and those running anti-cheat operations don’t want to tip their hand.

But neither party can actually stay invisible. If someone wallhacks you in a game, you can sniff it out. And game devs can’t stay silent, because that makes their fans angry.
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So what do we get instead? Noise, and a lot of it. For games like Call of Duty, where cheating is a big problem, you get chaos in-game and company statements that may-or-may-not line up with reality.
The result of this is, well, that’s the visible part. Fans get caught in the crossfire, they see statements that kinda-sorta line up with reality, but they’re inaccurate enough to complain about.
Obviously, the only real solution is to ban all cheaters - but that’s easier said than done. Time will tell if we continue to see things being said, regardless of what actually gets done.
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