Baldur’s Gate 3is one of the latestvideo game adaptationsbased on the wildly popular tabletop system, Dungeons and Dragons. It will use rules taken from thefifth edition source material, which has added plenty of feats to the game over the years.

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Feats are a great way to add some versatility to a character build or increase what they are already doing well by an even greater margin. You get many different kinds of feats, such as those suited for combat, to more utility-based options. You will be able to give these feats to your player character and theircompanionsas they level up throughout your playthroughs.

Updated by Chad Thesen on June 22, 2025: This list has been updated for the purpose of adding additional entries to give it a more expansive range of coverage so that readers are able to make more informed decisions for their choices in the game. This includes Mage Slayer, Magic Initiate, Martial Adept, Spell Sniper, and Shield Master.

Eldritch Blast cantrip in Baldur’s Gate 3

25Spell Sniper

With this feat, you will learn a cantrip, and you will get a critical hit whenever this cantrip rolls a 19 or 20. This increases your critical hit chance by 5%. This ‘would’ be a truly amazing feat for the Warlock that could choose their go-to cantrip, Eldritch Blast, as the choice.

However, you can only take this feat at level 4. This means you would not have Eldritch Blast for the first 4 levels of the game. Having this feat on your preferred cantrip will always mean a slow start to your early game.

Charismatic Spell Blast in Baldur’s Gate 3

24Magic Initiate

There are many different options for this feat, but they all have the same focus in mind. This allows you to dip into the spell list of another caster class without needing to stop taking levels in the one you are currently building.

If you want to get the full range of features from one class but also want some cantrips and spells from another, you can use this to get your main class all the way to level 12 without multiclassing.

Champion subclass for the fighter in baldur’s gate 3

23Martial Adept

The Battle Master is one of the best, if not ‘the’ best subclass for the fighter. It lets you gain a pool of superiority dice. These dice let you accomplish incredible maneuvers, giving you both versatility and improving how effective your fighter is.

This feat will give you a small taste of that subclass for any character with this feat. It can also be used to give the Battle Master subclass additional superiority dice.

Oath of Vengeance paladin in baldur’s gate 3-1

22Shield Master

Shield Master is a brilliant feat for someone who wants to up their survivability. It lets the user gain a +2 bonus to their Dexterity Saving throws if they are currently utilizing a shield. Furthermore, they are able to use their shield to reduce the effectiveness of spells cast against them if the spell requires them to make a Dexterity Saving Throw.

What drops it so far down the list is that a character that is more effective at dealing damage can take out enemies sooner and mitigate the need for this feat altogether.

Baldur’s Gate 3 Amor Feat

21Lightly/Moderately/Heavily Armored

Depending on which of these you select, this feat lets you gain proficiency in Light, Medium, or Heavy Armor. It will also let you increase either your Strength Ability or your Dexterity Ability by 1, to a maximum of 20.

This feat is intended to help give you a higher caliber of armor, and thus, more AC. What puts it so low is that Multiclassing with a class that has the armor option you want will always give you more than this feat.

This feat will increase your Constitution Ability by 1 to a maximum of 20. Constitution will help govern your starting HP and how much HP you will have in total as you level up throughout the game. This feat will also let you regain all of your HP whenever you take a short rest.

This feat sounds great in theory. However, the longer you are in combat, the higher your chances of failure. You want to end fights as soon as possible, that means front liners and back row characters alike taking feats that will help them obliterate their foes.

This feat will let you increase either your Strength Ability or your Dexterity Ability by 1, up to a maximum of 20. This will let your character use a lot less movement to get back up from them being prone. It will also increase the distance they are able to jump.

While these are nice, this feat does not significantly affect being in combat or being out of combat. It is a much better call to get one of the other feats that raise the Ability you want or take Ability Improvement for two points.

18Medium Armor Master

A Rogue may turn down the chance to wear some armor due to how it may impose Disadvantage on Stealth Checks. This fear will let you avoid that by negating that Disadvantage. This will let the character who has it have more AC than what they would with Light Armor and still be stealthy.

Furthermore, the Dexterity Modifier is increased from a +2 up to a +3, making them even more tanky. It may not be an amazing feat compared to other options, but it’s not bad.

Falling short on movement feels bad, this is why having momentum can be such an amazing thing in the game. The Mobile feat will increase your character’s movement speed by 3 meters. More so, difficult terrain will not slow them down when they use Dash.

The best thing about this feat is that if the user moves after making a melee attack, they don’t provoke Opportunity Attacks from their target. This lets one deal damage and then flee with extra movement, preventing their target from getting back into melee range.

16Dungeon Delver

You will have an Advantage on Perception Checks made to detect hidden objects and an Advantage on Saving Throws made to avoid traps. You will also have an Advantage on Saving Throws to resist the damage caused by any traps you do set off.

This all sounds great, but in truth, an optimized scout in the group gains very little from this feat compared to what others could give them. A group of sub-optimal adventurers will benefit from this more, with their primary lookout being able to have an easier time detecting things.

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