you’re able to acquire plenty of weapon mod blueprints inAtomic Heartby simply looting every container you come across, but you’ll need to stray off the beaten path if you want to find all of them. Many of the best upgrades available in the game are located in secret scientific facilities known as Testing Grounds and getting to them can sometimes be a bit of a challenge.

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Just like most of the other facilities in the game, Testing Ground 2 contains four mod blueprints. Namely, there’s one for the MP, one for the KS-23, one for the Kalash, and one for the Snowball. Keep reading to find out how to get your hands on all of them

How To Access Testing Ground 2

Despite its name, Testing Ground 2 isn’t located close toTesting Ground 1, so don’t expect to run into it near the start of the game. The facility can be found to the east ofTesting Ground 8near a towering structure known as Plant 01. you may’t go inside the plant, but you can use it as a landmark to easily find Testing Ground 2 since the building can be seen from far away.

The entrance to Testing Ground 2 is locatedinside the mushroom-shaped bunkernear Plant 01. But, as is often the case with these things, the bunker is locked when you first encounter it. If you use your scanner while standing next to it, you’ll noticea wireless signal leading to a nearby tower. Climb the tower to find a Terminal you can use to take control of the cameras in the area. Simply take control of one of the cameras facing the bunker and interact with the prompt to open the door. Go back to the bunker and take the elevator down to start your adventures in Testing Ground 2.

Testing Ground 2 location

Testing Ground 2 Walkthrough

Look to your left immediately after exiting the elevator to find a Breakroom where you can save your progress and upgrade your gear. Go across the hall to find a room with a chest and a few other containers you can loot. Turn back and head down the other corridor where you’ll run into two Lab Techs guarding the entrance to the first puzzle room. As soon as you enter the room you’ll notice a valve and some magnets on the wall behind it.Use Shok on the magnets to open the rest of the room.Don’t worry about the valve just yet.

Your next order of business is to get to the other side of the room via the revolving platform. There’s no way to stop or slow down the platform, sowait until you see the opening and then make a dash for it. Once you’ve made it through, you canuse the valve on the other side to manually rotate the second platform. The exit is just behind it, however, you’ll notice that there are no openings regardless of how you rotate it. What you’ll want to do here is keep rotating the valve until you reach the scene with the mannequin lying in bed and a large cabinet right behind it.Go back to the first valve and rotate it onceto move the cabinet and open the exit. Make sure to loot the chest on the lower floor before you leave the room.

Testing Ground 2 first puzzle

As soon as you go through the exit you’ll find a Breakroom to your left and a small room to your right containing a perpetual motion engine and a bronze chest. Open the chest to find theElectromagnetic Polarizer mod blueprintfor the MP. The path down the corridor is blocked by a laser grid, but you can easily deactivate it by using the Terminal right in front of it. Past the Terminal, you’ll reach a junction. Take the left corridor first to find a room with a chest and a bunch of containers you can loot. Head downstairs afterward to find a few more containers and thenmake your way up the stairs to reach the second puzzle room.

This puzzle is similar to those found inTesting Ground 10and requires you to reach the other sideby using Shok on the ceiling magnets to raise and lower the platforms. Start by jumping on the red platform and make your way to the blue one from there. Next, you’ll need to reach the immobile platform on the right side of the room and then hug the right wall as you make your way to the middle of the room.Use the beams attached to the middle wallto reach the other side of the room where you’ll find a Terminal. Interact with it to raise a spiral staircase that will allow you to bypass the first half of the room should you need to redo the puzzle from scratch.

Second puzzle room in Testing Ground 2

The second half of the puzzle is more of the same.Jump on the red platform and lower itto reach the beams on the other side of the wall dividing the room. Use the beams to reach the blue platform on the right side of the room and make your way to the second red platform from there. Continue until you reach the top andlook down to find a row of magnetssimilar to the ones on the ceiling. Use Shok to bring the last platform within reach and then Shok it again to have it take you to a vent that lets you exit the room. You’ll find a Breakroom on the other side along with a small room to its right containing a silver chest. Open the chest and grab theExpansive Converter mod blueprintfor the KS-23.

Next up you’ll want to go downstairs where you’ll find Testing Ground 2’s last puzzle room. This puzzle is similar to the one you solved in the previous room, however, it’s a lot shorter. You’ll want to start by jumping down and usingShok on the row of magnets powering the small wall on the right. Now simply jump from platform to platform and make your way to the other side of the room. You’ll notice that the exit is surrounded by fences on all sides, but don’t worry becauseyou can get through from above.

Once you’ve made it through the puzzle room, turn right to find a room with a gold chest containing theThermal Imager mod blueprintfor the Kalash and thePolymeric Allow Aerodynamic Attachment mod blueprintfor the Snowball. Leave the room and use the nearby elevator whenever you’re ready to get back to the surface.

Next:Atomic Heart: Endings Explained (And How To Unlock Them)