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Assassin’s Creed Hexecould be launched on theInfinityplatform in 2026, and some spicy details have been released that spell out a game-changer for the franchise.

Sources say there’s one feature fromAssassin’s CreedSyndicatethat’s making the cut toHexe, and considering the period it takes place in, it’ll be interesting to see how it’s adapted. Additionally, information regarding various facets of the game was also revealed.
One of Assassin’s Creed Syndicate’s Features Is Making a Return
Recently,Insider Gamingreleased an exclusive report talking about various details ofAssasin’s Creed Hexe.
Taking inspiration from the ‘Jack the Ripper‘ DLC ofAssassin’s Creed Syndicate,Hexecould introduce a Fear System. As a refresher, the mechanic lets players scare off enemies by using special tools, and they run away.

The exact details of the Fear System in the new game are unknown. However, with the backdrop of the Witch Trials, which have become a model of what happens when mass paranoia, hysteria, and a blinding sense of justice take charge, a Fear System will fit the setting perfectly.
Assassin’s Creed Hexe Could be the Final Nail in the Coffin for those Still Wanting Some Historical Accuracy
Hexeis a departure from its predecessors, as hinted by series Vice President and Executive Producer Marc-Alexis Côté. Developed by Ubisoft Montreal, the game promises a fresh experience that takes place during the 16th-century Holy Roman Empire.
Players will assume the role of Elsa, a female protagonist with some supernatural powers. There aren’t a lot of details about her powers, but footage obtained by Insider Gaming showcases a bit of what she can do.

In one scene, Elsa evades capture by 16th-century German soldiers by using a spell to possess a nearby cat and knock down a glass bottle, distracting the guards. So we’ll hopefully be able to manipulate more of the environment to Elsa’s advantage.
How Hexe Will Tie in With the Infinity Platform
In 2022, it was revealed thatAssassin’s Creed Inifinitywould be an interactive Animus-themed launcher of sorts that would host past and future games in the franchise.
Codename Redwill be the first new entry to debut directly onInfinity, withHexebeing second.

Assassin’s Creed Red’s Playable Demo Indicates a Much Closer Release Date than we First Thought
Côté mentioned that the franchise would be going in a different direction soon, varying in both size and genre. He says:
What I can confirm to you is that [Hexe] is not an RPG. When I say it’s a different type of game, I want people to go beyond the expectations of Origins, Odyssey, and Valhalla. They’re all an iteration on our RPG design, right? But Hexe and Red are taking different tracks.
![[REDACTED] Review (PS5) – Innovation Caught the Escape Pod Faster Than We Did](https://i2.wp.com/fwmedia.fandomwire.com/wp-content/uploads/2024/11/05095712/redacted-review-768x432.jpg)
He mentions, “Not everything has to be a 150-hour RPG,” so it’ll be interesting to see how the game turns out, especially with the setting they have in mind for it.
Hopefully, Ubisoft follows through on its promise, andAssassin’s CreedHexewill breathe new life into the franchise.
What are your expectations forAssassin’s Creed Hexe? Let us know in the comments below!
Vibha Hegde
Critic/Gaming Writer
Articles Published :594
Vibha is an avid gamer that has been writing about video games for several years. When they’re not complaining about the lack of a Bloodborne sequel or brushing up on the Yokoverse lore, Vibha is busy watching 3-hour video essays on horror games they’re too scared to play themselves.