“Everyone’s purpose was the same…”: Hidetaka Miyazaki Refuses to Be Angry Over the Soulslike Genre as Long as They Follow the 1 Rule He Did with Demon’s Souls
Follow us on Google News Get the latest updates directly in your Google News feed Hidetaka Miyazaki’s guiding principles for game design should be enshrined in a book for current and future game developers. While the man does not give too many interviews, the few times he does speak, his love for his craft and the gaming industry is evident with everything he says. To Hidetaka Miyazaki, the goal is to create a game that compels rather than a game that just sells....